![]() ![]() A software-style rendering mode (256-color palette, distortion on the viewmodels, etc. Save slot 4: Scourge or Armagon: Armagons Lair. Save slot 3: Dimension of the Machine: Chthons Vengeance. Save slot 2: Dimension of the Past: The Year Zero. Just step into the teleporter at the right moment to kill Shubs. STEP 2: While facing the level exit, turn directly behind you and walk into a small. STEP 1: Finish the level and get to the normal exit gate. Menu options to play with the different deathmatch rulesets in multiplayer/with bots (current default is deathmatch 3) Save sklot 1: Quake: Shub-Nigguraths Pit. The secret exit is found on Crypt of Decay (E2M3). Toggle for level transitions (maybe have an option for the upward-scrolling console background from the vanilla game as an alternative to the current crossfade?) ![]() This isn't asking for any content, just some features that would best complete the experience. The "signing into Bethesda" dialogue interrupts the title demo and causes the menu to just go to the "console" background instead of continuing the demo (Play with up to 15 others via internet, modem, LAN, or serial connection. Features free and fluid motion, ambient sound and lighting, and unmatched multi-player capabilities. Despite its blocky graphics and simple gameplay, Quake Remastered is still proving popular with FPS fans following its release in 2021. Falling from a significant height causes the viewmodel to stutter for some reason. From the creators of DOOM and DOOM II comes the most intense, technologically advanced 3-D experience ever captured on CD ROM. Its also launched into Xbox Game Pass, and will get enhanced native editions on PS5 and Xbox Series X/S. Instead of the 2D assets looking like this [they look like this [in the remaster. A remaster of the original Quake is coming to PC, PS4, Xbox One and Nintendo Switch today. Playing Quake on the Switch - thats rather dreamy for some of us of a certain age. ![]() Quake's 2D assets were designed with 320x200 resolution in mind, a resolution that uses non-square pixels, not for 320x240, with square pixels. A re-release or remaster on modern hardware will certainly be exciting if it is indeed revealed later today. The HUD, text and menu buttons are scaled with a SQUARE pixel ratio instead of the 1.2:1 ratio that the HUD assets were designed for. On Nightmare difficulty, you can't pick up health unless you're below 50 HP (which is NOT how Nightmare is supposed to behave) Colored lighting is still enabled for entities (rockets, quad damage players, etc.) even when colored lightmaps is disabled (Image credit: Nvidia) Update: Bethesda has released a remastered version of the original Quake game on PC, Nintendo Switch, PS4, and Xbox One (as well as PS5 and Xbox Series. Nightdive has outdone themselves and deserves a standing ovation for their work so far. I have to say for launch, this is a FANTASTIC remaster so far. ![]()
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